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As you upgrade it, each tier makes it's duration last longer. This will help keep your summons alive to a lesser extent than Stone Pact but it will also help your minions do more damage.
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Reduces enemy attack speed, movement speed and armor. This is invaluable to keeping your summons alive, more so than Blade Pact.īlade Pact: 15/15 not debatable. As it tiers up it reflects damage back at monsters up to 75% at tier 3. It grants constant healing and increased armor to all allies/pets in the area. It lasts for 20 seconds and you can set multiple circles on the ground, though they don't stack. (30% at 15/15) Because this is your main active skill you will want to get as much poison damage as you can, via items. As it tiers up it increases minions move and attack speed by 10% per tier. It deals poison damage and enemies killed by this skill spawn crawling shadowling minions. Not necessary but if you want to be a tanky summoner with a weapon and shield, you should definitely invest in this.īane Breath: This is the core active skill of this build, 15/15 not debatable. If I'm correct that means this skill will ruin your ability to amass an army.ĭodge Mastery: If you are taking too many hits. I do suggest shotgonnes for the AOE stun.ĭO NOT GET Poison burst: It looks tempting with poison damage but I believe it will not proc your shadowling ammo to spawn minions. If you aren't going to use these constantly then leave them at 0.
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If you are going to support your minions with two pistols then 15/15 Akimbo. ShotgonneMastery and Akimbo: If you are dead on using a shotgonne to support your minions, which I'm going to do, get 15/15 Shotgonne Mastery. I'm going to 15/15 this on my build but you don't have to. I think the summoner outlander will work best with ranged weapons. Long Range Mastery: I'd take this for the damage bonus to ranged weapons if not the range bonus. It'll help your Bane Breath finish the job. it gives +2% all elemental damage except poison, which gets +4%, per rank. This means that ALL your summons will gain critical strike chance and attack speed as you do. It gives your pets and allies near you a % of the benefits of your charge. Share the Wealth: 15/15 A new skill that is also not debateable. That's 75% more damage at 15/15! Not debateable! It gives 1.5 seconds more duration to your shadowlings per rank and 5% more damage per rank. I believe at 15/15 the chance to do so is a whopping 68%.ĭeath Ritual: This build makes your shadowlings more powerful! Considering that you have 3 kinds of shadowlings in this build it's a clear 15/15. It gives you a chance on killing enemies with projectiles to spawn a flying shadowling minion. Shadowling Ammo: 15/15 One of the CORE non debateable skills of this build. I hope this helps satisfy the population who wanted a Necromancer class. You'll see why in the stat and item section of this build. This may be one of my sparsest builds in terms of skill core, as it's very flexible.
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They may or may not be viable in the final game, which will release September 20th. It is centered on doing DPS but really I see a lot of ways to play this class.Īgain Please note: Please keep in mind that these are all theory-crafted builds, based on the beta and the skills revealed at PAX. I enjoy the outlander as a very flexible class. Well here is my part 2, the outlander builds! I know a lot of people were looking forward to this and I hope you all enjoy them as much as I enjoyed theory crafting them. Torchlight II Build Diversity: The Outlander So, here is adoomgod's Outlander builds article. spoiler tags aren't working for me for some reason. I've decided if I make sure about crediting him it should be okay. Okay, adoomgod has not gotten back to me about my re-posting his work.